Easing Options
Range functions have various easing options for change between two values. Easing setting defaults to linear.
hex = Hexagon(1)
shape1 = extrude(hex, 3)
shape2 = extrude(hex, 3)
shape3 = extrude(hex, 3)
shape1.scaleXY = RangeEase(1.5, 0.5, Easing.LINEAR, Direction.OUT)
shape2.scaleXY = RangeEase(1.5, 0.5, Easing.CUBIC, Direction.OUT)
shape3.scaleXY = RangeEase(1.5, 0.5, Easing.BOUNCE, Direction.OUT)
shape1.stepCountHint = 100
shape2.stepCountHint = 100
shape3.stepCountHint = 100
render(shape1 >> vec(-3,0,0), shape2 >> vec(0,0,0), shape3 >> vec(3,0,0))
Easing Mode |
---|
Easing.BOUNCE |
Easing.CIRCULAR |
Easing.CUBIC |
Easing.ELASTIC |
Easing.EXPONENTIAL |
Easing.LINEAR |
Easing.QUADRATIC |
Easing.QUARTIC |
Easing.QUINTIC |
Easing.SINE |
Can ease into to final value, ease out to it, or both.
hex = Hexagon(1)
shape1 = extrude(hex, 5)
shape2 = extrude(hex, 5)
shape3 = extrude(hex, 5)
shape1.scaleXY = RangeEase(1.5, 0.5, Easing.CUBIC, Direction.OUT)
shape2.scaleXY = RangeEase(1.5, 0.5, Easing.CUBIC, Direction.IN)
shape3.scaleXY = RangeEase(1.5, 0.5, Easing.CUBIC, Direction.IN_OUT)
shape1.stepCountHint = 100
shape2.stepCountHint = 100
shape3.stepCountHint = 100
render(shape1 >> vec(-3,0,0), shape2 >> vec(0,0,0), shape3 >> vec(3,0,0))
Easing Direction |
---|
Direction.IN |
Direction.IN_OUT |
Direction.OUT |